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DrullkusOrange660

Buildings

Town Hall

Town Hall 1 Requirements: None
Description: The hub of any great yard and the first building you need to build. Upgrading the Town Hall unlocks new buildings, features and lets you upgrade other buildings to a higher level.
Upgrade Effect: Upgrading the Town Hall unlocks new buildings, features and lets you upgrade other buildings to a higher level.

Outpost

Outpost Requirements: Level 2 Map Room
Description: No current accuarate description.
Upgrade Effect: None

General Store

General Store Requirements: Level 1 Town Hall
Description: Spend your Shiny on time saving upgades.
Upgrade Effect: None

Monster Locker

Monster Locker Requirements: Level 2 Town Hall
Description: Research and unlock new monsters to hatch in the Hatchery.
Upgrade Effect: Upgrading the Monster Locker allows to unlock more Monsters .

Monster Academy

Monster Academy 1 Requirements: Level 4 Town Hall, Level 2 Monster Locker
Description Through a demanding curriculum of Physics, philosophy and physical education, your monsters will earn their PhD in Advanced Destruction. Failing that, we have a large supply of steroids.
Upgrade Effect: Upgrading the Monster Academy allows to upgrade monsters further more.

Housing

Housing Requirements: Level 1 Town Hall
Description: Stores the creatures you produce in the Hatchery, upgrade or build more to increase capacity
Upgrade Effect: Upgrading the Housing allows you to store more monsters in it.

Hatchery

Hatchery 1 Requirements: Level 1 Town Hall, Level 1 Housing
Description: Converts Goo produced by the Goo Factory into the creatures you have unlocked in the Monster Locker
Upgrade Effect: Upgrading the Hatchery will give more queue slots.

Hatchery Control Center

Hatchery Control Center Requirements: Level 3 Town Hall, Level 2 Hatchery x3
Description: Control all of your Hatcheries from a single building. You add monsters to add one build queue and it sends instructions to whichever Hatchery becomes available first.
Upgrade Effect: None

Flinger

Flinger 1 Requirements: Level 1 Town Hall
Description: Fling your monsters into battle! This building is required if you wish to attack another player. Use the Map Room to find and target enemy yards.
Upgrade Effect: Upgrading the Flinger to increase the size of the bucket to fling in larger groups of monsters. Also adds more range in the World Map

Catapult

Catapult 1 Requirements: Level 3 Town Hall, Level 1 Flinger
Description: A siege weapon, the Catapult hurls Twigs at enemy bases to damage buildings. Upgrade to increase firepower by adding Pebbles to your barrage.
Upgrade Effect: Upgrading the Catapult will enable you to hurl Pebbles and Putty. Also adds more range in the Map Room Level 2.

Map Room

Map Room Requirements: Level 1 Town Hall
Description: Look around the world, find and help friends and select other players yards to attack.
Upgrade Effect: Upgrading the Map Room will enable you to build outposts on other's land.

Wild Monster Baiter

Wild Monster Baiter Requirements: Level 4 Town Hall, Level 1 Monster Locker
Description: Sprays a musk into the air that Wild Monsters can't resist causing them to flock to your base, a great way to test your defenses. If it gets too much for you this building has a siren you can use to scare them off.
Upgrade Effect: Upgrading the Wild Monster Baiter will increase its Musk Capacity.

Monster Lab

Monster Lab Requirements: Level 5 Town Hall, Level 3 Monster Locker, Level 2 Monster Academy
Description: Research top secret abilities for your monsters. In war, science rules!
Upgrade Effect: Unlocks further upgrades for Lab Abilities.

Yard Planner

Yard Planner Requirements: Level 3 Town Hall
Description: Quickly move some things around or completely remodel your layout! This building gives you a birds eye view of your Yard and makes moving buildings a snip.
Upgrade Effect: None

Monster Juicer

Monster Juicer Requirements: Level 3 Town Hall, Level 1 Housing
Description: Got some unwanted monsters in your Housing? Want to make space for bigger and better things? Want to make a sacrifice the Backyard Gods? Then this is the building for you! Recycle Monsters back into Goo with minimal suffering.
Upgrade Effect: Upgrading the Monster Juicer will increase the Goo returns.

Radio Tower

Radio Tower Requirements: Level 2 Town Hall
Description: Never be caught off again! Get email alerts while you're away from your yard.
Upgrade Effect: None

Incubator

Incubator Requirements: Under Hall, Compound
Description: Converts Magma into flesh and blood monsters to do your bidding.
Upgrade Effect: Upgrading the Incubator will give more queue slots.

Compound

Compound Requirements: Under Hall
Description: Provides your monsters with a place to heal and hang out in between battles.
Upgrade Effect: Upgrading the Compound allows you to store more monsters in it.

Strongbox

Strongbox Requirements: Under Hall, Incubator
Description: Research and unlock new monsters to hatch in the Incubator.
Upgrade Effect: Upgrading the Strongbox allows to unlock more Monsters .

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