As with any other game, there are certain abbreviations used in Backyard Monsters. Here are many of them.
Basic In-game Terms
- BYM - Backyard Monsters
- ST - Sniper Tower*
- CT - Cannon Tower*
- LT - Laser Tower*
- TT - Tesla Tower*
- ADT - Aerial Defense Tower
- RGT - Rail Gun Tower* (Not to be confused with RG, which is Resource Gatherer.)
- WMT - Wild Monster Tribe
- WM - Wild Monster/World Map
- WMB - Wild Monster Baiter
- UM - Universal Map (This is the Map Room 2.)
- OP - Outpost/Overpowered. (Outposts are smaller bases that you can build when you take over a Wild Monster Tribe's yard when it is 90% destroyed. Only in Map Room 2./Overpowered means that many players feel that a certain part of the game is too powerful, such as a monster having way too much attacking potential, and takes only one second to make. Just an example.)
- UP - Underpowered. (The opposite of Overpowered.)
- PPX - Puttied Project X (Project X with 10 Million/5 Million/100 Thousand/10 Thousand Putty Rage)
- TH - Town Hall
- Traps - Booby Traps
- Heavys/Heavies - Heavy Traps
- RG - Resrouce Gatherer (Not to be confused with RGT, which is Rail Gun Tower.)
- CF - Concentration of Firepower/Concentrated Firepower (This is a measure of how much your towers cover your yard. In the Yard Planner's tower range option, if you see a thick amount of red, you have high CF, and vice versa.)
- DP - Damage Protection
- Cata-prone - Able to be catapulted.
- MH - Monster Housing
- CC - Champion Cage
- HOD - Hatchery OverDrive
Common Base Designs and Techniques
- Horseshoe - Arranging the blocks so that the attacker can only enter the base at one side. Usually not a very good design.
- Sandwich - A base with two thick walls surrounding two sides of the Storage silos and Town Hall. This base depends on its walls to be effective.
- NEPOH - Never Ending Path of Horror (Now an obsolete base, this was made so that a monster would forever path around the base.)
- BDB (Big Dumb Bunch) - All towers squeezed together. Super high CF, but very weak against catapult.
- BBDB (Big Better Dumb Bumch) - Same as BDB, but somewhat harder to catapult.
- Donut - A ring of towers that surround the Tower Hall. High CF, but usually does not have a Silo Death Trap.
- EOS (Eye of Sauron) - A bigger ring of towers around the Town Hall.
- The Queue - Two line of towers parallel to each other.
- Checkerboard - A layout with towers and Resource Gatherers arrange to look like a checkerboard in the Yard Planner view.
- Quadrant - Towers arranged so that there are 4 groups of towers in each corner of the base. Somewhat high CF, but weak against the catapult.
- Spread - Towers arranged so that the catapult cannot hit many towers at one time.
Base Design Techniques
- SDT - Silo Death Trap (The technique of placing Booby Traps and Heavy Traps around your Storage Silos and Town Hall.)
- ODT - Outpost Death Trap (Same as Silo Death Trap, but for the Outposts. Typically, they are much simpler.)
- NECORG - Never Ending Chain of Resource Gatherers. (This is a ring of Resource Gatherers around your base.)
- Pathing - The use of blocks or other materials to manipulate the direction in which enemy monsters travel.
- Microchipping - The use of blocks to force monsters to travel around the blocks to get to another building.
- Eye-ra Bait - Spare blocks used to lure Eye-ra into destroying them.
- Octos - Octo-ooze*
- Crabs - Crabatron*
- Zafs - Zafreeti
- PX - Project X
- Balths - Balthazar
- KW - King Wormzer
Please add to this list.
Pictures requested for some of the base design technuqes.
- Note: These may also be called by just the tower name. For example: Sniper Tower - Sniper