- Hard to take out high-damage towers efficiently without destroying silos.
- Bunkers containing Eye-ras are centered and hard to bait.
- 4 Heavy traps near outermost silos pack damage into daves.
- Railguns are close together, so pack damage.
- Every single building used except magma towers and quake towers (con?).
- Outer bunkers are easier to bait, but contain Daves, therefore no point in baiting them.
- Traps are not used singularly.
- (Good pathing).
- ADT's will waste resources to take out one by one.
Cons:
- Spurtz cannons are relatively vulnerable.
- Town Hall vulnerable to aerial monsters.
- Housing is vulnerable.
- Harvesters vulnerable (if they were high level, otherwise it doesn't matter).
- Cannon and sniper towers are not protected.
- Monsters will not be split into groups in an attack, because of compact design, making large numbers harder to handle.
- Towers vulnerable during upgrades, reducing defense dramatically.