In-game Description[]
"Got some unwanted Monsters in your Housing? Want to make space for bigger and better things? Want to make a sacrifice the Backyard Gods? Then this is the building for you! Recycle Monsters back into Goo with minimal suffering."
Building Information[]
The Monster Juicer is a building that kills any Monster that you currently have in your Housing, reverting it back into goo. The goo returned depends the Monster's hatch cost.
It is useful when it comes to your housing's space, as it juices any Monster you don't need to use, thus removing it's Housing Space.
As of the Map Room 3 update, the Monster Juicer has also been added in Inferno, though there was no change in design and it exactly looks like the Overworld version. It has the same building cost as the Overworld Juicer, though it would require Inferno Resources. Inferno Monsters can also be juiced in the Overworld (as of the MR3 Update).
Champion Monsters are also juicable, though you would not gain any goo from juicing it. Juicing your Champion was the only way of raising a new one before the Champion Chamber was introduced.
Upgrade Progression[]
Overworld Monster Juicer[]
Structure Level | Resources Needed | Building Time | Repair Time | Resources Recycled | Goo Returned | HP | Requirements | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Twigs | Pebbles | Putty | Twigs | Pebbles | Putty | ||||||
1 | 1,000,000 | 1,000,000 | 1,000,000 | 12h | 500,000 | 500,000 | 500,000 | 60% | 16,000 | Town Hall Level 3 & Housing | |
2 | 250,000 | 250,000 | None | 6h | 625,000 | 625,000 | 500,000 | 80% | 32,000 | ||
3 | 500,000 | 500,000 | None | 12h | 1h 59m | 875,000 | 875,000 | 500,000 | 100% | 64,000 |
Inferno Monster Juicer[]
Structure Level | Resources Needed | Building Time | Repair Time | Resources Recycled | Magma Returned | HP | Requirements | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bones | Coal | Sulfur | Bones | Coal | Sulfur | ||||||
1 | 1,000,000 | 1,000,000 | 1,000,000 | 12h | 500,000 | 500,000 | 500,000 | 60% | 16,000 | Under Hall Level 3 & Compound | |
2 | 250,000 | 250,000 | None | 6h | 625,000 | 625,000 | 500,000 | 80% | 32,000 | ||
3 | 500,000 | 500,000 | None | 12h | 1h 59m | 875,000 | 875,000 | 500,000 | 100% | 64,000 |
Building Progression[]
Structure Level | Normal | Active | Damaged | Destroyed |
---|---|---|---|---|
1 ~ 3 |
Trivia[]
- It is the only Building that is available in both yards, with nothing changed except for it's Building Cost.